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i.Core concepts
  • The mental model
  • Which primitive should I use?
  • Anatomy of a primitive
  • Generators and yield*
  • Insertions
  • Typed insertion pipes
  • Exceptions as values
ii.Managing state
  • Local state
  • State machines
  • query
  • Mutations
  • queryParams
  • asyncProcess
  • Selecting
  • Reacting to mutations
  • Collections
  • Collection utilities
  • Persistence
  • GlobalPersisterHandler
  • Pagination placeholders
  • Schema validation
iii.Recommended approaches
  • Inject at the point of use
iv.Structuring the app
  • craftService
  • Service scopes
  • Shaping the public API
  • Abstract services
  • App start
  • Lazy services
  • Server functions
  • craftRegisterFor
  • Target wrapper
v.Routing & type-safe DI
  • Setup
  • CLI automation
  • ESLint rules
  • Route providers
  • Route guards
  • Route exception handling
  • Non-blocking navigation
  • Global error component
  • Route load errors
  • Scaling routes
vi.Components & templates
  • Components
  • Activating the style system
  • Typed styles
  • Defining a design system
  • Tokens and variables
  • Global foundation and fonts
  • Pseudo-elements and animations
  • Axes and the matrix
  • Context obligations
  • Testing visual states
  • Text contrast
  • Visual attestation
  • Template obligations
  • Typed CSS variables
  • Fine-grained reactivity
  • Progressive rendering
  • Directives and .pipe(...)
  • settledValue & pendingNode
  • Accessibility
  • Customization
  • Content projection
  • Styling a component
  • Template migrator
vii.Forms
  • Overview
  • Validators
  • Submitting
  • Nested forms
  • Exception handling
  • Complete examples
viii.Testing
  • Testing services
  • Testing components
  • Type-level tests
  • Browser boundaries
  • Page stability
  • Architecture rules
    • Overview
    • Declarative baseline
    • Unique identities
    • HTTP endpoint ownership
    • Computed purity
    • Dependency cycles
    • Mutation reactions
    • Route DI proofs
    • Route component files
    • Path boundaries
    • Exclusive links
    • Persisted identities
    • insertSelect keys
    • craftEffect and network
    • craftEffect and imperative sync
    • Interactive element names
    • Metric thresholds
    • Server-state loaders
    • Primitive loader requirements
  • Extensible architecture graph
  • Graph insights
  • Craft graph vs Nx
ix.Reactivity utilities
  • craftComputed
  • craftEffect
  • craftMethod
  • source$
  • on$
  • fromEventToSource$
  • sourceFromEvent
  • afterRecomputation
x.Internationalisation
  • Type-safe i18n
  • The catalogue
  • Tokens
  • The runtime
  • With Effect
xi.Deployment (experimental)
  • Overview
  • Manifest reference
  • Diagnostics
  • Providers
  • Alchemy provider
xii.Going further
  • SSR and hydration
  • Effect integration
  • Program operators
  • Pattern matching
  • Observability
  • AI agents
  • Temporal runtime
  1. Reactivity utilities
  2. craftEffect

craftEffect#

An effect that can resolve craft dependencies with yield*.

Use it when a side effect needs a service. Not as a way to sync state — if a value is a function of another, derive it with computed instead of writing it from an effect.

Import#

typescript
import { craftEffect } from '@craft-ts/core';
typescript
craftUse(craftEffect('myEffect', function* () {
  const counter = yield* Counter();
  // do some stuff
}));

Resource triggers#

In generator code, primitive triggers are yieldable and must be consumed with yield*:

typescript
function* submit(term: string) {
  yield* searchQuery.call(term);
  yield* saveMutation.mutate({ term });
  yield* validateProcess.method(term);
}

Imperative triggers from ordinary UI callbacks remain valid:

typescript
button({ click: () => saveMutation.mutate({ term: input() }) }, 'Save');

Do not use those triggers as dependencies of a craftEffect. Prefer a declarative params signal, a source$, or a mutation/query insertion. The craft-ts/no-imperative-craft-resource-trigger rule also follows a craftGen, so wrapping the call does not bypass the restriction:

typescript
const triggerSearch = craftGen(function* (term: string) {
  yield* searchQuery.call(term);
});

craftUse(craftEffect('load', function* () {
  yield* triggerSearch(input()); // forbidden: indirect imperative trigger
}));

Use a reactive query instead when the data depends on a signal:

typescript
const user = yield* query('user', {
    params: userId,
    loader: ({ params }) => fetchUser(params),
  });

See Also#

  • craftComputed

  • craftMethod

  • Local state — deriving instead of writing from an effect

  • Architecture rules — assertCraftEffectNoNetwork when an effect calls HTTP or a mutation, assertCraftEffectNoImperativeSync when it writes a state/source$ or triggers a query/mutation

←craftComputedcraftMethod→

On this page

  • Import
  • Resource triggers
  • See Also

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